![]() ![]() ![]() The series features a huge number of air control options, all of which are variously good for offense, defense, etc., and various characters have different air performance envelopes, as one of the purposes of the series is to better simulate the crazy shonen anime air battles seen in works like Dragon Ball. While Guilty Gear was not the first game to feature improved air mobility or dashing in the air, it's considered the first fighting game series to get it right and to control well, particularly starting with Guilty Gear X. The first and most notable aspect of Guilty Gear is that Air-Dashing and air mobility are fundamental to the series.
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